
This is because the OpenCL framework was originally necessary for GPU acceleration in Cycles. When Apple decided to deprecate the OpenCL framework in macOS 10 back in 2020, it became less and less of a priority to provide continuing performance support for macOS than Windows and Linux. This has been quite possibly the most exciting update to Blender since the Cycles X reveal. Cycles Is Now Compatible with Metal Backend for macOS Usersįirst off is the native support of the Metal GPU backend (Apple’s new graphics API) in Cycles. Be sure to download the new Blender 3.1 version and take a first-hand look for yourself.

In this article, let’s take a look at a few of the new features and upgrades that make the 3.1 update so exciting, as well as what it means for the Cycles renderer. With 3.0 having been released only a few months prior to this announcement (in December 2021), this release is primarily a performance-based update, with a few new bells and whistles added to specific aspects meant to aid in improving workflow speed for scene layout, animation, rendering, and ultimately, file export. A Closer Look at the Blender 3.1 UpdateĪs of March 2022, the Blender Foundation has released a production-ready stable version of Blender 3.1 - the latest version of this open-source 3D software. Keep reading to find out some of the new features, improvements, and upgrades that are definitely worth exploring.

Just a few months after the initial release of Blender 3.0, we have been graced by the release of Blender 3.1.
